Hundreds + Thousands

Luke George and Daniel Kok

Hundreds + Thousands is a lush, sensory performance for humans and plants. The theatre is transformed into a plant-filled, tropical landscape, brimming with movement, bodily sensation, and ecological curiosity.

Daniel Kok (Singapore): Lead artist, performer

Luke George (Melbourne): Lead artist, performer

Alice Hui-Sheng Chang (Tainan): Performer (Vocalist)

Leeroy New (Manila): Sculpture Design


Nigel Brown (Tainan): Composition, Sound Design


Matthew Adey (Adelaide): Lighting Design

Virtual Nursery design: Factory 1611

Stella Cheung: Stage Manager

Alessandro Rossetti: Stage Manager

Photography: Emma Fishwick, Robert Catto

Video documentation

Iterations

Aug 2024 | Cloud Gate Theatre, Thinkers Studio | Tamsui, Taiwan

Jun 2023 | Cross Project Festival | Verbania, Italy

Oct 2022 | Liveworks Festival of Experimental Art | Performance Space | Carriageworks | Sydney, Australia

Oct 2022 | PICA Perth Institute of Contemporary Arts | Perth, Australia (Premiere)

Oct-Dec 2021 | A FILM FOR YOU AND YOUR PLANT (screening) Bunjil Place - Outdoor Screen Program | Narre Warren, Melbourne

Oct 2021 | VIRTUAL NURSERY exhibition | Liveworks Festival of Experimental Art | Performance Space (Online)

April 2021 | A FILM FOR YOU AND YOUR PLANT (online screening) National Gallery Singapore | Performing Spaces 2021 | Singapore (commissioners)

March 2021 | National Gallery Singapore | Performing Spaces 2021 | Singapore (commissioners / avant-premiere)

 

Ctrl+Tmr

InTW Studio

Drawing inspiration from the unique cultural history of Changbin, Ctrl+Tmr explores the transitional overlap between ancient ways of life and the present moment. It is staged at the Changbin Laboratory, an experimental art space founded by artist couple Heidi Yip (painter) and Lafin Sawmah (driftwood artist).

Ctrl+Tmr weaves together the artists’ local observations across micro and macro scales of time. The piece unfolds through luminous structures that resemble totemic forms, layered with collected sounds and melodies from Changbin, and human bodies sculpted like moving objects. Together, they evoke a contemplative dialogue on the millennia-old culture of the mountains and sea.

策畫執行Prodution|InTW 舞影工作室

舞蹈創作Choreography|謝筱瑋 Hsiao-Wei Hsieh、謝筱婷 Hsiao-Ting Hsieh

光電創作Laser Design|張方禹AKA CHANG

聲響創作Sound Design|Nigel Brown

人聲表演Voice Perform|張惠笙 Alice Hui-Sheng Chang

表 演 者Dancers|謝筱瑋Hsiao-Wei Hsieh、謝筱婷Hsiao-Ting Hsieh、彭俊銘 Chun-Ming, Peng、賴思穎 Szu-Ying Lai、溫祖威Zu-Wei, Wen

燈光設計Light Design|王芳寧 Fang-Ning Wang

平面設計Graphic Design|蕭子強 Zi-Chang Hsiao

技術統籌Technical Supervisor|田明欣Ming-Shin Tien/多音藝術有限公司Doing Arts

影像拍攝Video|張皓然Hao-Jan Chang/先決影像製作有限公司 Precondition Productions

劇照拍攝Photogrphy|高若有Jo-Yo Kao

場地協力Venue Collaboration|葉海地Heidi Yip、拉飛‧邵馬Lafin Sawmah 、查勞‧巴奈‧撒禮朋岸Calaw Panay Sadipongan/ Laboratory 實驗平台

 

《虫》The Bug

the bug image.jpg

稻草人現代舞蹈團/Scarecrow Contemporary Dance Company 

Inspired by Franz Kafka’s novel Die Verwandlung, Scarecrow Contemporary Dance Company artistic director and choreographer Wen-jinn Luo collaborated with award-winning media artist Lien-cheng Wang and Australian sound artist Nigel Brown to create the dance work “The Bug” combining movement, digital technology, sound, art installation, and site-specific performance. Through the physical connection between a dancer and two mechanical bugs, the work reveals the essence of meaning and value in human existence. The negative impressions and influences of a "bug" on our sensory and psychological being are analyzed to uncover the deep fears inside our hearts.


團長/製作總監:羅文君
Director/Producer: Wen-Chun Lo
藝術總監/編舞/表演:羅文瑾
Artistic Director/Choreographer/Performer: Wen-Jinn Luo
科技藝術:王連晟
New Media Artist: Lien-Cheng Wang
聲音藝術:Nigel Brown
Sound Artist: Nigel Brown
燈光設計:王文明
Lighting Designer: Wen-Ming Wang
舞台監督:郭姝伶
Stage Manager: Shu-Ling Kuo
服裝設計:黃稚揚
Costume Designer: Chih-Yang Huang
排練助理:何佳禹
Rehearsal Assistant: Chia-Yu Ho 
行政經理/行銷公關:吳孟純
Administrative Manager: Meng-Chun Wu
攝影:吳辰宣
Photographer: Chen-Hsuan Wu
平面設計:陳文德
Graphic Designer: Winder Chen

非人與科技的交互感應《虫》- 徐瑋瑩, 2018/12/16

Notes on the sound design:

To give voice to the arduino controlled robotic bugs created by Lien-Cheng Wang, in the first development of the project I created simple motor-driven hurdy gurdies that could be mounted on their backs. Thanks to Lien-Cheng’s programming, the driving wheel could be alternatively controlled by sensors attached to the dancer, Wen-Jinn Luo, or by MIDI controller. A range of timbres and effects could be achieved through simple speed control and varying from smooth through pulsing wheel movement.

The first development was presented at Ten Drum Culture Village in Tainan in December 2018. We are undertaking a second technical development in 2019 in which I plan to add real-time pitch control and more radical timbre manipulation possibilities to the instruments. The eventual plan is to produce a large number of the ‘bugs’ and have their acoustic voices create the majority of the sound for the show.

 

Tremor

tremor stage detail.JPG

Ashley Dyer

Sound creates movement, movement creates sound: when the resonant frequency of a thing, system, or even a person is reached, it sings in sympathy. When the amplitude is too great, it breaks. Tremor is kinetic sculpture, musical instrument and dance performance combined: touch, vibration, perception and motion are at the core of the work. It’s a seismic movement, a physical manifestation of trauma, an attempt to heal. It’s an overflow of pressure – on the body and on the planet.

Video documentation on Vimeo

Lead Artist    Ashley Dyer
Sound Designer    Nigel Brown
Principal Dancer    Kristy Ayre
Dancers  Nat Cursio and Jo White
Set Design    Jason Lehane
Lighting Design    Travis Hodgson
Production Management    The Rubix Cube
Performer/Assistant    Lindsay Templeton
Performer/Assistant    James Hogan
Associate Producer    Kristina Arnott

Green Room Award for Design (Contemporary & Experimental Performance) 

Aftershock - Gracia Haby, Fjord Review, November 2016

Tremor review: Ashley Dyer's oscillating dance work keeps audience in suspended state of anticipation - Jordan Beth Vincent, Sydney Morning Herald, 17 November 2016

Shake the disease: Ashley Dyer’s Tremor - Paul Ransom, Dance Informa, November 2016

 

Shifting Ground

Zoe Scoglio

Sand to stone, lava to rock, fossil to fuel. Shifting Ground is a performance installation that explores the idea that all forms are temporal and metamorphic. This intimate work unites gestural choreography, ceremonial participation, object manipulation, physicalised sound and interactive projection mapping to illuminate the symbiotic relationship humans have with the geological environment.

Concept, Performer, Video - Zoe Scoglio

Sound - Nigel Brown

Prop Design - Zoe Stuart

Interaction Design - Chris Heywood

Producer - Briony Galligan

Outside Eye – Helen Herbertson

Management - Moriarty's Project Inc

Shifting Ground was developed with support from the Australia Council for the Arts Jump Program and Music Board and the City of Melbourne through Arts House Culture Lab

Awards:

2012 Green Room Award Recipient, Outstanding Production, Alternative and Hybrid Performance category

Music Theatre NOW Winning Production, Rotterdam, 2015

Presentations:

Arts House Meat Market, July 2012

Tramway, Glasgow, Hot: New Dance and Performance From Australia, June 2014

Operadagen Rotterdam, Netherlands, May 2016

Reviews:

“Shifting Ground may not only be the most intimate, but perhaps also the most powerful project in this year’s Music Theatre Now selection. Zoe Scoglio has created a magical universe with limited elements like gravel, stones and pebbles, while the audience sits close to the intriguing action. Scoglio’s message is clear: even if we are mortal, the world keeps turning and evolving. Yet the question remains: how do we relate to our environment? Within a very poetic context, Scoglio raises contemporary issues. The jury was blown away by this intimate portrait.” – MTN Jury 2015

The Scotsman - Kirstin Innes ****
Herald Scotland - Mary Brennan
Real Time - Varia Karipoff
Heavy Petting - Camryn Rothenbury
Stage Whispers - Suzanne Sandow
Arts House Newsletter - Urzula Dawkins
The Age - Jordan Beth Vincent
 

Documentation images by John Possemato, Ana Tiquia, Chris Heywood and Nigel Brown
Documentation footage by NON

Notes on the sound design:

Shifting Ground underwent three development periods with the creative team. The outcome of the first was a work-in-progress presentation in Zoe’s living room; the domestic setting being an integral part of the construction of the work and the audience experience.  

A second development funded by the Australia Council Music Board focussed the relationship of sound to the other elements of the work; performative, physical and interactive. Tactile transducers of various kinds were used in developing a ‘vibration table’ for creating cymatics, ‘singing rocks’ for immersive sound installation within set design, and approaches to activating architecture through subsonics.

The final on-site development through Culture Lab at Arts House Studio B saw all of the previously explored ideas refined into a 14-channel installation environment. Lavalier and contact microphones were used to feed live sound from the performance to an Audio Mulch patch for real-time processing and redistribution through the sound system.

 

 

League of Resonance

league-res11.jpg

Field Theory

The League of Resonance seeks out the intangible and barely perceptible. We detect vibrations that form the backdrop to the mythical narrative of daily life. We situate ourselves in places of intrigue, we listen, we talk, we connect and we hum. In collecting and combining the resonance of individuals: their stories, perceptions and rituals, we unravel the backdrop to this myth. Together we create a new sound. This sound is The League of Resonance.

Project Artists: Sarah Rodigari, Jason Maling, Jess Olivieri

Producer: Jane Smith

Sound Designer: Nigel Brown

Graphic Designer: Julie De Paoli

A League of Resonance Production in Co-production with The City of Melbourne Arts and Participation

 

Notes on the sound design:

The League of Resonance project got me on board to help create the ‘resonant signature’ of each newly inducted League member. After returning from a guided walk around the League site in the Melbourne CBD, new members were asked to enter a photo booth at Flinders Street Station. Handed a simple recording device as they entered, inductees were requested to ponder the stories and places shared on their tour and hum whatever came into their head as their photo was taken.

From these collected recordings I went mining for a short loop to represent each individual’s place in the League. At the culmination of the project these ‘resonant frequencies’ were published on a CD as part of the Swap Meet kit. The Swat Meet was an opportunity for the whole League to come together. Attendees were issued with a Swap Meet kit and a set of swap cards to be traded with other members to obtain a full set. The Resonant Hum CD was presented on multiple CD players with headphones throughout the meeting space with individual tracks on loop. As attendees collected member cards they were able to match up individuals with their corresponding Resonant Hum.

Further information on the project

league of resonance CD artwork with #db4d4d background.jpg
 

Mimic Mass

 
 

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